RPG and Literature – What is gamification in a high school English classroom?

Since I came back from the GLS 2013 Conference, I have been thinking about ways to incorporate role playing games into my instructional practices. I met Dr. Hergenrader at the conference who did his dissertation on teaching creative writing using RPG creation. His talk sparked an interest and understanding that I didn’t had before.

The conference enlightened me and expanded my horizon as to what gaming in my classroom could be. I used to think that using digital gaming was what I was supposed to do. But I realized that using game mechanics to enhance learning was what effective gaminification was truly about. My students didn’t need to play games for me to gamify my classroom successfully.

Since I already loved the idea of situated learning, I began thinking about using the game creation rather than game playing – although there definitely was a huge benefit to game playing, which I would like to talk about later – to teach the skills as well as the content that my students needed to learn.

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